Welcome to the comprehensive help guide for RC Flight Replay. Browse the topics below or use the search bar to find specific information about features, panels, and controls.

RC Flight Replay transforms your GPS flight logs into immersive 3D replays, allowing you to analyse your flights from any angle. Whether you’re reviewing your flying technique, comparing flights, or simply reliving your best moments, this guide will help you get the most from every feature.

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Advanced

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Flight Comparison Panel

Overview

Compare multiple flights simultaneously by loading up to 3 comparison flights. Each flight can be customized with different aircraft models, colors, and visualization options.

How to Use

  1. Add Slot: Click "+ Add Comparison Slot" to create a new comparison slot
  2. Enter Flight ID: Paste the Flight ID of the comparison flight
  3. Load Flight: Click "Load" to add the flight to the map
  4. Multiple Flights: Add up to 3 comparison flights, each with its own color

Customization Options

Primary Flight

  • Aircraft Type: Choose from 3D, Glider, Helicopter, or Biplane models
  • Size: Adjust model scale (0.5x to 2x)
  • Show Path: Toggle the primary flight's path visibility

Comparison Flights

  • Aircraft Type: Each comparison can have its own aircraft model
  • Size: Independent size scaling per flight
  • Show Path: Toggle path visibility for each comparison
  • Flight Color: Automatically assigned (Orange, Purple, Green)

Camera Controls

  • Zoom Button: Focus camera on a specific comparison flight
  • Follow Button: Camera tracks the selected flight during playback

Overlay Location (Premium Feature)

⭐ What it does: Repositions a comparison flight to the primary flight's location, allowing you to compare flights from different geographic locations.

How to Use

  1. Load a comparison flight from any location
  2. Check the "Overlay location" checkbox
  3. Review the distance warning (if flights are >100km apart)
  4. Confirm to reposition the flight

What Gets Transformed

  • Aircraft Position: Moved to primary flight's coordinates
  • Flight Path: Entire path repositioned to match
  • Timeline: Automatically synchronized to primary flight
  • Orientation: Aircraft rotation preserved correctly

Best Practices

  • Distance: Works best for flights <50km apart (reduces Earth curvature effects)
  • Warnings: You'll get alerts for flights >100km apart
  • Performance: Great for comparing flights from different flying sites
  • Use Cases: Compare your flight at Site A with someone else's flight at Site B

Use Cases

  • Competition Analysis: Compare different pilots flying the same course pattern
  • Progress Tracking: Analyze your improvement over time
  • Weather Impact: See how conditions affect flight patterns
  • Aircraft Performance: Compare different models or setups
  • Cross-Site Comparison: Use overlay to compare flights from different locations
  • Training: Compare student vs instructor flight patterns

Managing Comparison Slots

  • Remove Slot: Click the × button to remove a comparison flight
  • Maximum Slots: Up to 3 comparison flights can be loaded simultaneously
  • Independent Controls: Each slot has its own model, size, and visibility settings

Tips

  • Flights are time-synchronized automatically to start at the same moment
  • Use different aircraft models to easily distinguish flights visually
  • Toggle path visibility to reduce clutter when comparing many flights
  • Overlay location is perfect for comparing flight techniques regardless of where flown

Aircraft

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Aircraft Selector Panel

Overview

Change the 3D aircraft model displayed in the replay.

Available Models

Choose from various RC aircraft types including planes, jets, helicopters, and gliders. Each model has accurate proportions and appearance.

Aircraft Size

Adjust model scale (0.5x to 4x) to better visualize the aircraft relative to the terrain. Useful for small planes or large scale models.

Request Model

Don't see your aircraft? Click the request link to suggest adding a specific model to the library.

🎨

Custom 3D Model

Overview

Upload your own custom 3D model (GLB/glTF format) to represent your aircraft in the flight replay viewer.

Supported Formats

  • .glb - Binary glTF (recommended, single file)
  • .gltf - JSON-based glTF
  • Max file size: 10 MB

Model Settings

Model Wingspan (in 3D file)

Enter the wingspan of your model as it exists in the 3D file. This is used to calculate the displayed size as you adjust the scale.

  • If your model was created in millimeters, the wingspan might be 1500 for a 1.5m plane
  • If your model was created in meters, the wingspan might be 1.5
  • Check your 3D software's units or measure the model to find this value

Scale

Adjusts the model size. The "Displayed" value shows the resulting wingspan in centimeters.

  • Example: If model wingspan is 1500 (mm) and scale is 0.01, displayed wingspan = 15cm
  • Adjust until the displayed wingspan matches your real aircraft
  • Range: 0.001 to 1.0

Rotation Offset

Rotates the model to align with the flight direction.

  • If your model faces the wrong direction, adjust this value
  • 0° = model's forward direction is used as-is
  • 90° = rotate 90 degrees clockwise
  • Most models are oriented with nose pointing forward (+X or +Z axis)

Height Offset

Adjusts the model's vertical position relative to the flight path.

  • Use negative values to lower the model (e.g., -2m)
  • Use positive values to raise the model
  • Useful if the model's origin point is not at its center

Preview Window

The 3D preview shows your model with current settings. Drag to rotate the view, scroll to zoom.

Tips for Best Results

  • Model Origin: Place the origin at the aircraft's center of gravity
  • Forward Direction: Model should face +X direction (standard convention)
  • Units: Most 3D models use meters; if yours uses mm or cm, scale accordingly
  • File Size: Optimize your model to reduce file size for faster loading

Where to Get Models

  • Create your own: Use Blender (free), SketchUp, or other 3D software
  • Download: Sites like Sketchfab, TurboSquid, or CGTrader have RC aircraft models
  • Convert: Use Blender to convert from other formats (OBJ, FBX) to GLB

Animated Control Surfaces

RC Flight Replay can animate control surfaces on your custom 3D model based on your RC channel data. To enable this, your model must have correctly named nodes (objects) in Blender or your 3D software.

Node Naming Requirements

Fixed-Wing Aircraft:

  • propeller or prop - Propeller (spins based on throttle)
  • aileron_L and aileron_R - Ailerons (deflect with aileron stick)
  • elevator - Elevator (deflects with elevator stick)
  • rudder - Rudder (deflects with rudder stick)
  • flap_L and flap_R - Flaps (deploy based on assigned channel)
  • gear, gear_L, gear_R, gear_nose - Landing gear (retracts/extends)

Helicopters:

  • rotor_main or main_rotor - Main rotor (spins based on throttle)
  • rotor_tail or tail_rotor - Tail rotor (spins, speed varies with rudder)

Multi-Rotor Drones:

  • motor_FL - Front left motor/prop
  • motor_FR - Front right motor/prop
  • motor_RL - Rear left motor/prop
  • motor_RR - Rear right motor/prop
  • motor_ML, motor_MR - Middle motors (for hex configurations)

Blender Setup Guide

  1. Separate your control surfaces - Each moving part must be a separate object in Blender
  2. Name objects correctly - Use the exact names above (case doesn't matter: Aileron_L = aileron_l)
  3. Set pivot points (origins) - The origin of each object should be at the hinge point:
    • Ailerons: hinge at the wing trailing edge
    • Elevator: hinge at the horizontal stabilizer
    • Rudder: hinge at the vertical fin
    • Gear: hinge at the retraction pivot point
    • Propeller/Rotor: center of the hub
  4. Export as GLB - File > Export > glTF 2.0, select GLB format
  5. Upload via Dashboard - Your control surfaces will animate automatically during flight replay!

Tips for Control Surface Animation

  • Node names are case-insensitive (Aileron_L = aileron_l)
  • The system auto-detects which surfaces your model has
  • Surfaces without matching nodes simply won't animate (no errors)
  • Your model type (Airplane/Helicopter/Drone) is set in the RC Flyer App
  • Flaps and Gear require channel assignment in the Transmitter Panel settings
  • Propellers spin faster at higher throttle, rotors spin at helicopter RPM
  • Drone motors vary speed based on roll/pitch inputs for realistic effect

Controls

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Flight Controls Panel

Overview

Controls for camera modes, playback, and flight path visualization.

Camera Modes

Eight camera modes are available to view your flight from different perspectives:

Follow

The default mode. Camera follows the aircraft at a comfortable distance, automatically adjusting as the aircraft moves. You can manually adjust the view angle while following.

Chase

Cinema-style chase camera positioned behind and slightly above the aircraft. The camera smoothly follows the aircraft's direction of travel, giving a "video game" perspective. Camera movement is smoothed to reduce GPS jerkiness.

Orbit

Camera automatically circles around the aircraft, providing a 360° view during flight. Great for reviewing maneuvers from all angles.

  • Scroll wheel: Zoom in/out (15m to 200m distance)

FPV (First Person View)

Cockpit view from the aircraft's perspective. Camera is positioned at the nose, looking forward in the direction of travel. Perfect for experiencing the flight as if you were onboard.

Pilot

Simulates standing at the takeoff location watching your aircraft fly. Camera is fixed at the flight's starting position at eye level (1.7m), tracking the aircraft as it moves. This recreates the pilot's real-world view during the flight.

Judge

IMAC competition judge's view. Camera is positioned behind the flight line at seated eye level (1.5m), simulating where judges sit during aerobatic competitions. Use the IMAC panel to configure the box heading and judge distance.

Free

Full manual camera control. Move the camera anywhere in 3D space:

  • Left-click + drag: Rotate view
  • Right-click + drag: Pan view
  • Scroll wheel: Zoom in/out
  • Middle-click + drag: Tilt view

Top-down

Bird's eye view directly above the aircraft. Camera stays centred on the aircraft, looking straight down. Useful for seeing flight patterns and ground track.

Camera Control Notes

  • In Follow and Free modes, you can manually adjust the camera
  • In Chase, Orbit, Pilot, Judge, FPV, and Top-down modes, manual camera control is disabled to prevent fighting with the automated camera
  • Your camera mode preference is saved and restored between sessions

Playback Controls

  • ⏎ Restart: Jump back to the beginning of the flight
  • â–ļ Play: Start playback
  • ⏸ Pause: Pause playback at current position
  • Speed buttons (0.25x - 5x): Adjust playback speed
  • Timeline scrubber: Drag to jump to any point in the flight
  • 🔁 Loop: Automatically restart when flight ends

Flight Path Display

  • Hide: Hide the flight path completely for an uncluttered view
  • Full: Show the entire flight path at once
  • Draw: Path appears progressively as the aircraft flies (trail effect)

Key Event Markers

Toggle 3D markers on the flight path showing important moments:

  • Takeoff: Where the flight began
  • Landing: Where the flight ended
  • Max Altitude: Highest point reached
  • Max Speed: Location of fastest speed
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Transmitter Panel

Overview

A realistic representation of an RC transmitter showing all controls in real-time during flight playback.

Display Elements

  • Screen: Shows your model name and image from your model configuration, plus a settings button
  • Control Sticks: Two gimbals displaying real-time stick positions (aileron, elevator, throttle, rudder)
  • Switches: 3-position toggle switches showing current state (up/middle/down)
  • Sliders: Linear sliders showing current position
  • Shoulder Pots: Left Shoulder (LS) and Right Shoulder (RS) rotary controls

Visual Feedback

  • Sticks: Red dots move within the gimbal boxes to show exact stick positions
  • Switch States: Visual indicators show which position each 3-position switch is in
  • Slider Values: Vertical sliders move up/down to match channel values
  • Real-time Updates: All controls update smoothly as your flight plays back

Controls Layout

  • Top Row: Shoulder pots (LS/RS) and 3-position switches (SA, SB, SC)
  • Center: Model display screen with left and right control gimbals
  • Sides: Additional 2-position switches (SD, SE, SF, SG, SH)
  • Bottom: Two linear sliders (S1 and S2)

Channel Configuration

Click the gear icon in the panel header or on the transmitter screen to open the Channel Assignment modal:

  • Channel Dropdowns: Assign each of the 16 channels to a control type (Aileron, Elevator, Throttle, Rudder, Switches, Sliders, Shoulder Pots)
  • None Option: Channels not used can be set to "-- None --"
  • Smoke Channel: Use the radio button next to any channel to assign it as your smoke trigger

Smoke Trail Feature

  • Smoke Channel: In the Channel Assignment modal, select which channel controls your smoke system using the radio buttons
  • Smoke Density: Use the density slider (5-200) to control how thick the smoke trail appears
  • Visual Effect: When the selected channel is activated (value > 128), a white smoke trail appears behind the aircraft during playback
  • Realistic Display: Smoke particles fade and disperse naturally as they trail behind the aircraft

Saving Settings

Channel assignments and smoke density are saved to your model in the database. A status message at the bottom of the modal indicates whether changes can be saved:

  • Green message: You are logged in and own this model - changes will be saved automatically
  • Yellow message: You need to log in via the Dashboard to save changes
  • Orange message: You are logged in but don't own this model - changes apply locally only

Purpose

This panel provides a comprehensive view of all transmitter inputs during your flight, making it easy to:

  • See exactly what you were doing with the transmitter at any moment
  • Understand control inputs during complex maneuvers
  • Review switch activations (like gear, flaps, or flight modes)
  • Analyze your flying technique and control smoothness

Usage Tips

  • Set up channel assignment once per model - it will be remembered for all flights with that model
  • The visual layout matches a typical mode 2 transmitter
  • Use this to analyze your control inputs during specific maneuvers
  • Adjust smoke density to match your preference - higher values create denser, more visible trails

Display

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Flight Telemetry Panel

Overview

The Flight Telemetry panel displays real-time telemetry data during flight playback, including all 16 RC channels.

Data Displayed

  • Date/Time: Flight date and UTC time (or elapsed seconds if GPS time unavailable)
  • Altitude: Height above sea level in meters
  • Speed: Ground speed in km/h
  • Distance: Total distance traveled
  • Heading: Compass direction (0-360°)
  • Pitch: Nose up/down angle
  • Bank: Roll angle (wingtip up/down)
  • Status: Flight status (OK, Fail Safe detected)

Usage

This panel updates in real-time as the flight plays. All values reflect the aircraft's state at the current playback position.

Flight Data

📊

G-Force Panel

What is G-Force?

G-force (gravitational force) measures the acceleration experienced by the aircraft relative to Earth's gravity. 1G is normal gravity (sitting still), while higher G-forces occur during maneuvers.

Display Elements

  • Gauge: Semicircular meter showing current G-force (0-5G range)
  • Current: Real-time G-force during playback
  • Max: Highest G-force achieved during the flight
  • Graph: Rolling history showing G-force trends over time

Color Zones

  • đŸŸĸ Green (0-2G): Normal flight and gentle maneuvering
  • 🟡 Yellow (2-3G): Moderate stress maneuvers
  • 🟠 Orange (3-4G): High stress aerobatic maneuvers
  • 🔴 Red (4-5G): Extreme G aerobatic maneuvers

How It's Calculated

G-forces are calculated from GPS telemetry by analyzing changes in velocity (both horizontal and vertical). The formula combines acceleration with gravity: G = √(1 + (a/9.81)²)

What to Look For

  • Smooth flying: G-forces stay close to 1G with gentle variations
  • Aggressive turns: Spikes to 2-3G indicate tight turns
  • Aerobatics: Repeated high-G spikes show loops, rolls, or flips
  • Structural limits: Most RC aircraft are rated for 3-6G max
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Throttle / Speed Heatmap Panel

Overview

Visual heatmap showing either throttle usage or GPS speed along the flight path, depending on the data source:

  • RC Light Systems GPS Black Box: Shows throttle channel data from the transmitter
  • Flight Coach Precision Black Box: Shows GPS ground speed (throttle data not available)
  • No RX data available: Falls back to GPS ground speed coloring when receiver channel data is missing

Throttle Mode (RC Light Systems)

Color Coding

  • Blue/Purple: Low throttle (0-30%)
  • Green/Yellow: Medium throttle (30-70%)
  • Orange/Red: High throttle (70-100%)

Usage

Analyze power management, identify climb vs glide sections, and understand throttle patterns during maneuvers. Constant high throttle may indicate struggling aircraft or headwind. Varied throttle shows good energy management.

Speed Mode (Flight Coach)

Color Coding

  • Blue/Purple: Low speed (0-30 km/h)
  • Green/Yellow: Medium speed (30-100 km/h)
  • Orange/Red: High speed (100-150+ km/h)

Usage

Analyze speed variations throughout the flight, identify high-speed passes, and understand aircraft performance during different maneuvers. Speed patterns can indicate climb phases (slower), level flight (moderate), and dive/high-speed passes (faster).

Data Source

Speed is calculated from GPS position changes between successive data points.

🚀

Speed Heatmap Panel

Overview

Visual heatmap showing GPS ground speed along the flight path. This replaces throttle data for Flight Coach Precision Black Box files, as they do not include transmitter channel information.

Color Coding

  • Blue/Purple: Low speed (0-30 km/h)
  • Green/Yellow: Medium speed (30-100 km/h)
  • Orange/Red: High speed (100-150+ km/h)

Usage

Analyze speed variations throughout the flight, identify high-speed passes, and understand aircraft performance during different maneuvers.

Performance

Speed patterns can indicate climb phases (slower), level flight (moderate), and dive/high-speed passes (faster). Consistently low speeds may indicate headwinds or climb phases.

Data Source

Speed is calculated from GPS position changes between successive data points.

📈

Flight Stats Panel

Overview

Summary statistics for the entire flight.

Statistics Displayed

  • Duration: Total flight time in seconds
  • Total Distance: Cumulative distance traveled
  • Max Altitude: Highest point reached
  • Min Altitude: Lowest point (typically ground level)
  • Max Speed: Fastest speed achieved

Key Events

  • Takeoff: Time when aircraft began moving
  • Landing: Time when aircraft touched down
  • Max Alt: When highest altitude was reached
  • Max Speed: When fastest speed occurred

Navigation

Click on key event times to jump directly to that moment in the flight.

âš ī¸

Fail Safe Panel

Overview

Detects and displays RC signal loss (fail-safe) events during the flight.

What is Fail-Safe?

When the RC receiver loses connection with the transmitter, it enters fail-safe mode to safely recover the aircraft. This is recorded in the telemetry data.

Display Elements

  • Event Count: Total number of fail-safe occurrences
  • First Event: Time of first signal loss
  • Navigation: Jump to First, Previous, or Next fail-safe event

Timeline Bar

Red markers on the timeline show when fail-safe events occurred during the flight.

Causes

  • Flying beyond radio range
  • Interference or obstacles blocking signal
  • Low transmitter battery
  • Antenna orientation issues

Information

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Model Info Panel

Overview

Detailed information about the aircraft model used in this flight.

Information Displayed

  • Model Name: Aircraft designation
  • Type: Fixed-wing, helicopter, glider, etc.
  • Pilot: Who flew this flight
  • Specifications: Wingspan, weight, motor details
  • Description: Aircraft details and notes

Photo Gallery

View multiple photos of the aircraft. Click any image to open in full-screen lightbox.

📍

Flying Site Panel

Overview

Information about the flying field where this flight took place.

Site Information

  • Site Name: Official field name
  • Club Logo: Associated flying club
  • Location: City/region
  • Description: Site details and amenities
  • Website: Club website link

Allowed Aircraft

  • Engine Types: Electric, Petrol, IC, Turbines
  • Disciplines: Fixed Wing, Helicopters, Gliders, Drones

Auto-Detection

Sites are automatically detected based on takeoff GPS coordinates (within 200m radius).

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Weather Panel

Overview

Historic weather conditions for the flight date and location.

Weather Data

  • Summary: Overall conditions (clear, cloudy, rainy, etc.)
  • Temperature: Air temperature in Celsius
  • Wind: Wind speed and direction
  • Clouds: Cloud coverage percentage

Sun Times (Realistic Lighting)

When realistic lighting is enabled, sunrise and sunset times are shown based on the flight location and date.

Wind Rose Compass

  • Red Arrow: Shows wind direction (where wind is coming FROM)
  • Cardinal Directions: N, E, S, W markers rotate with camera view
  • Map Arrows (Optional): Visual wind indicators on the terrain

Data Source

Weather data provided by Visual Crossing (historic weather service).

Media

📷

Capture Panel

Overview

Create screenshots and video recordings of your flight replay.

Screenshot

Capture a PNG image of the current view. Perfect for sharing highlights or creating thumbnails.

Video Recording

  • Format: Choose WebM (smaller file) or MP4 (better compatibility)
  • Recording: Click "Record Video" to start, click again to stop
  • Timer: Shows recording duration
  • Download: Video automatically downloads when you stop recording

Tips

  • Set playback speed to 1x for smooth recordings
  • Hide HUD panels for cleaner videos
  • Use Follow camera mode for cinematic shots

Other

📄

Attitude Indicator (Artificial Horizon)

Overview

The Attitude Indicator displays the aircraft's orientation relative to the horizon, just like the instrument in a real aircraft cockpit. It shows pitch (nose up/down) and bank/roll (wing tilt) in real-time during flight playback.

Display Elements

  • Blue Area: Represents the sky - visible when nose is level or pointing up
  • Brown Area: Represents the ground - visible when nose is level or pointing down
  • White Horizon Line: The boundary between sky and ground, tilts with bank angle
  • Orange Aircraft Symbol: Fixed reference showing your aircraft's position
  • Pitch Ladder: Horizontal lines marked at 10°, 20°, 30° intervals above and below the horizon
  • Bank Pointer: Orange triangle at top that indicates roll angle
  • Bank Scale: Marks at 0°, 30°, 45°, and 60° around the outer ring

How to Read It

Pitch (Nose Up/Down)

  • When the aircraft is level, the horizon line passes through the centre
  • When climbing (nose up), more blue sky is visible and the horizon moves down
  • When diving (nose down), more brown ground is visible and the horizon moves up
  • The pitch ladder shows the angle in 10° increments

Bank/Roll (Wing Tilt)

  • When wings are level, the horizon line is horizontal
  • When banking left, the horizon tilts to the right (and vice versa)
  • The bank pointer at the top shows the roll angle
  • Steeper banks are indicated by the pointer moving further from centre

Colour Indicators

The pitch and bank value displays change colour based on the angle:

  • White: Normal flight attitudes (pitch <15°, bank <30°)
  • Orange: Steep angles (pitch 15-30°, bank 30-60°)
  • Red: Extreme attitudes (pitch >30°, bank >60°)

Use Cases

  • Aerobatic Analysis: Review loops, rolls, and inverted flight
  • Landing Approach: Check pitch angle during approach and flare
  • Turn Coordination: See bank angles during turns
  • Spin/Stall Review: Analyse aircraft attitude during unusual situations

Tips

  • The instrument updates in real-time as your flight plays back
  • Works best when combined with the Flight Telemetry panel for heading information
  • The pitch ladder lines are dashed below the horizon to help distinguish nose-up from nose-down attitudes
📄

IMAC Aerobatics Panel

Overview

Tools for IMAC (International Miniature Aerobatic Club) competition flying. Visualize the aerobatic box and view your flight from the judge's perspective.

Aerobatic Box

Enable "Show Aerobatic Box" to display a 3D visualization of the aerobatic box boundaries.

  • Cyan walls: Semi-transparent boundaries showing the box limits
  • Box edges: Highlighted lines marking corners and edges
  • Top surface: Shows the altitude ceiling
  • Flash red when outside box: Enable this option to make the box flash red whenever your aircraft exits the boundaries - useful for practising staying within the box

Centre Line

Enable "Show Centre Line" to display a dashed yellow line on the ground representing the flight line. The line runs perpendicular to the box direction (left-right across the pilot's view), as IMAC maneuvers should be performed parallel to this line.

  • Line Heading Offset: Fine-tune the center line angle (Âą45°) if needed

Box Dimensions

Adjust the box size to match your competition requirements:

  • Width: Side-to-side dimension (default 300m)
  • Depth: Distance from pilot line to back of box (default 400m)
  • Height: Altitude ceiling above ground (default 200m)
  • Judge Distance: How far behind the flight line judges sit (default 150m)

Box Distance from Pilot

Use this slider to move the aerobatic box forward or backward from the takeoff position (Âą500m). Positive values push the box forward, negative values bring it closer. Useful if your flying area is offset from where you take off.

Box Heading

Use the slider to rotate the box orientation (0-359°). The box is positioned at your flight's takeoff location, offset by the distance slider.

  • 0°: Box extends north from takeoff
  • 90°: Box extends east
  • 180°: Box extends south
  • 270°: Box extends west

Judge Camera

Click "Switch to Judge View" to see your flight from the judge's perspective. The camera is positioned behind the flight line at seated eye level (1.5m), looking toward the aerobatic box.

You can also use the Judge button in the Flight Controls camera modes.

Schedule Matching

Select an official IMAC or F3A schedule from the dropdown to match your detected maneuvers against a competition sequence:

  • IMAC Schedules: Basic, Sportsman, Intermediate, Advanced, Unlimited classes
  • F3A Schedules: Preliminary (P) and Finals (F) schedules

The Sequence Progress section shows:

  • ✓ Green checkmark: Maneuver detected and matched to schedule
  • ○ Gray circle: Expected maneuver not yet detected
  • Extra maneuvers: Detected maneuvers not in the selected schedule

Click any matched maneuver to jump to that point in the flight. Your schedule selection is saved for future sessions.

Automatic Maneuver Detection

The system automatically analyzes your flight and detects common aerobatic maneuvers:

  • Loops: Inside and outside loops detected from pitch rotation and altitude patterns
  • Rolls: Axial rolls detected from high bank rates with level flight
  • Stall Turns: Detected from vertical climb, pause, heading reversal, and descent
  • Spins: Detected from rapid yaw rotation combined with descent
  • Knife Edge: Sustained high bank angle with altitude maintained
  • Inverted Flight: Sustained inverted attitude during level flight

Click any maneuver in the list to jump to that point in the flight. Use the "Show" checkbox to toggle 3D markers on the flight path.

Tips for IMAC Analysis

  • Use the center line to check if your maneuvers are parallel to the flight line
  • Watch for maneuvers that exit the box boundaries
  • Judge view helps you see what the judges see - use it to check positioning
  • Adjust box heading to match your actual flight line orientation
  • Use Top-down camera mode to see your flight pattern from above
  • Review detected maneuvers to see which were recognized by the system

IMAC Competition Notes

In IMAC competition, pilots fly a predetermined sequence of aerobatic maneuvers. Judges score based on:

  • Geometry: Shape and accuracy of maneuvers
  • Positioning: Staying within the aerobatic box
  • Flight line: Maneuvers parallel to the center line
  • Centering: Maneuvers performed in front of judges

Records

🏆

Flight Records Panel

Overview

Site records showing the best performances in five categories.

Record Categories

  • Fastest Speed: Highest ground speed achieved
  • Highest Altitude: Maximum height (MSL and AGL)
  • Longest Distance: Greatest total distance flown
  • Longest Flight: Most flight time duration
  • Max G-Force: Highest G-force experienced during flight

Medals & Rankings

Top 3 pilots in each category receive medals: đŸĨ‡ Gold, đŸĨˆ Silver, đŸĨ‰ Bronze

Current Flight

If this flight breaks a record, it's highlighted in gold with a "NEW!" badge.

Global Records

Expand to see worldwide best performances across all flying sites.

Settings

📐

Height Offset Panel

Overview

Adjust the aircraft's vertical position relative to the terrain.

Purpose

GPS altitude can have errors or may not account for terrain properly. This tool lets you fine-tune the aircraft's height to match reality.

Usage

  • Slider: Drag to adjust offset from -100m to +100m
  • Positive Values: Raise aircraft higher
  • Negative Values: Lower aircraft closer to ground
  • Real-time: Changes apply immediately to the 3D view

When to Use

  • Aircraft appears underground
  • Altitude seems too high or too low
  • Terrain elevation data is inaccurate
  • Better visual alignment with satellite imagery
âš™ī¸

Viewer Controls Panel

Overview

Advanced visualization settings for the 3D viewer.

Visual Effects

  • Realistic Lighting (BETA): Sun position based on date/time with accurate shadows
  • Wind Rose Arrows: Show wind direction indicators on the map
  • Cloud Layer (BETA): 3D volumetric clouds based on weather data

Map Settings

  • Map Type: Switch between satellite imagery and terrain/road maps
  • Terrain: Show 3D terrain elevation
  • Buildings: Display 3D buildings (in supported areas)

Note

Some features marked (BETA) are experimental and may affect performance on slower devices.